So I tried this out for a bit just to get an idea of it. It's a pretty funny concept and pretty fun when you're in the fighting mode, but the regular dog mode lasts for way too long comparatively and it's so easy to die. That wouldn't be an issue if there was a quick respawn, but you have to go back through the main menu, listen to the whole intro again and then you get another chance. It's too grating when you're learning how to play and it really killed my interest in seeing what else the game had to offer.
Bad To The Bone
A downloadable game for Windows
Bad people killed your human. YOUR human. You loved him, you miss him — and now he's gone. All you have left of him is his legendary boxing gloves, and an aching emptiness in your dog-chest. An emptiness that slowly starts to fill with anger. You can still smell the people who slaughtered your master, their scent fresh in your nose. It calls you, and a deep, primal hunger awakens inside. The urge to HUNT. To KILL. With a howl you grab your master's gloves, and set out into the night to avenge his death.
Join Biff the boxer dog as he ventures through old Chicago looking for the one who took the life of his owner (and best friend). With his new powers to transform into a ferocious boxing were-dog Biff takes on the streets and anyone foolish enough to stand in his way in hopes to redeem his owners name and legacy.
FEATURES: BOSS FIGHTS! HEAPS OF ENEMIES! PUNCHING STUFF! DOG PHYSICS (far superior to cat physics)! RAGDOLLS! SILLY VOICES! DOG PUNS! AND MUCH MUCH MORE...
BAD TO THE BONE IS A GAME MADE BY DRAGONDROP GAMES AND OTHERS AS A FINAL PROJECT AT SAE QANTM.
PROJECT MANAGER & PROGRAMMER
Darryl Long — LarrylDong
Paul Frame — PaulCFrame
GAME DESIGN & ASSETS
GRAPHIC DESIGN & MARKETING
Aline Otréus — alineotreus
VOICE ACTING & COACHING
Tony Parmenter — Kalinskald